This activity frames map games within the concept of computational pathfinding, exploring the concepts of graphs and how they are used in the programming and design of computing systems.
MATERIALS
Instructors should identify a map-related game for students to play prior to this workshop. Examples include but are not limited to: Minecraft, PacMan, Legend of Zelda, map games on Scratch, or Mazzy. Please refer to Unit 4: Activity 1 for additional details and guidance.